|

- Thread
- 509
- Silver
- 898
- Points
- 76
- Last Visit
- 10-3-2010
|
4# sims14lyssa
this is step by step for windows user:
OK the first step in setting up theresource.cfg so that mods/new data can be recognized you are going to have toget the resource.cfg from peggy's file
Once you have gotten the resource.cfg extracted it is pretty simple ok now youare most likely asking where does this go I am confused.
I have seen some people put the resource.cfg into C:/My Documents\ElectronicArts/The Sims 3. This is incorrect it does not go there. It goes in C:\ProgramFiles\Electronic Arts\The Sims 3.
What we want to do now is copy the resource.cfg file we just got from peggysfile after extracting it and paste it into C:\ProgramFiles\Electronic Arts\The Sims 3.
We have now successfully added the resource.cfg!
Now here comes the final step:
Ok now that we have the resource.cfg added to C:\Program Files\ElectronicArts\The Sims 3 you now want to create a Mods Folder in C:\ProgramFiles\Electronic Arts\The Sims 3.
Once you have the Mods Folder created open it up now you want to create asub-folder called Packages and once that is created we are finished and havesuccessfully completed getting the resource.cfg installed and now mods/new datacan recognized by TS3 !
When you download any mods/CC they are to go into C:\Program Files\ElectronicArts\The Sims 3\Mods\Packages
Notes: Once you add the Resource.cfg there is no need to add any additionalresource.cfg files.
The reason you see the resource.cfg in a lot of the mods/hacks downloads youdownload is modders are including these for the down loaders who may not havethe resource.cfg. |
|
use friendliness but do not use your friends. |
|